Clash Royale is a complex game with a lot of moving parts. The meta changes constantly, and the best decks are constantly evolving.
This deck focuses on a balanced approach, featuring splash damage and high hitpoints. It also has a great defense with Furnace and a solid counter for swarm cards with Minions.
Electro Giant
Electro Giant is a powerful card that can easily take out the opponent’s Princess Tower with a good push. It deals low damage but has high hitpoints and stuns all enemy units within its 3-tile radius. It is best used with splash-damage-dealing troops like Bomber, Tornado, and Rocket.
He can also be supported by swarms of low-health troops, such as Dart Goblins and Skeletons. It can also be paired with a ranged attacker, such as a Mini P.E.K.K.K.A or a Magic Archer, for a great double-elixir trade.
Electro Giant can be countered by using long-ranged troops to distract him and zap him. Troops that attack from a distance, such as Tesla, Ice Wizard, Magic Archer, and Musketeers, can also break his shield. However, he is still susceptible to direct attacks from building-targeting units such as the Inferno Dragon and Inferno Tower. He will also vaporize Sparky if she hits him.
Sparky
Sparky is one of the few cards that brings a cheer from the crowd when it spawns, a groan when it gets destroyed, and a concerning gasp when the opponent plays it. She is a high-damage card that requires strong defense to play and can be used as an offensive win condition if paired with the right support troops.
While she can be a great defender, she has a few weaknesses that need to be addressed. For example, her slow attack speed and the fact that she spawns 4 Skeletons will prevent her from attacking quickly if surrounded by support units. Additionally, a Rocket can easily destroy an equal-level Sparky and hurt Crown Towers in the process.
This is why a Sparky deck needs to pair her with splash units that can distract her and deal significant damage. For this reason, the Tombstone is a great choice. Despite being expensive, it will distract Sparky for up to 7 seconds and also deal decent damage.
Balloon
Balloon columns add a touch of drama and excitement to any event. They can be used in a variety of ways and come in different sizes. They can also be customized to suit a specific theme. Specialty techniques are also available to make these columns more visually interesting. One popular option is the gumball topper, which hosts a large balloon with smaller ones inside of it.
This deck revolves around the Electro Giant, a powerful unit that deals area-of-effect damage. It pairs well with the Bandit, Battle Ram, and other cheap bait cards to exhaust swarm counters. The deck also includes the Royal Ghost, a fast-moving troop that can’t be targeted by ground tanks and is ideal for defending against Princess and Glass Cannon. If you can keep this deck healed up, it can quickly steamroll your opponent’s towers.
Mega Knight
Mega Knight is a strong defensive card that can take down many pushes on its own. Its main weakness is that it cannot kill high HP tanks, so you must pair it with a tank killer like Inferno Dragon or Sparky to make it even more powerful.
On the other hand, it is an effective anti-air card that can shut down Hog Rider for a cheap +2 Elixir trade. It can also jump on support troops such as Musketeer or Electro Wizard to destroy them and is lethal against moderate health win conditions such as Battle Ram and Lava Hound.
It can also be paired with a splash damage tank such as Giant Skeleton or Minion Horde to mitigate swarm damage and deal chip damage to buildings and other units. In addition, it can be used to scout for a Cannon Cart or a Rocket. This gives it great adaptability against any deck. It is a good idea to use it as the first defensive troop and to avoid clumping up other units.